![]() After the A-10 inevitably pitches back down (or stalls), the enemy aircraft will dive down on the slow and vulnerable A-10. This means that any common enemy aircraft can simply fly above the A-10, and with its slow speed, it simply has no chance to follow and get in range to use its gun. Another problem with being so slow is that it is very easy to get energy trapped. The A-10's low speed makes it difficult to reach enemy ground units and bases without being intercepted, and also makes the A-10 especially vulnerable to both attacking aircraft and SAMs. When within range, the 30 mm GAU-8 cannon can be used: the gun may lack penetration power against armour, but is excellent at destroying exterior modules and inflicting damage by overpressure. The AGM-65Ds and Mk 84s provide substantial firepower against armoured ground units. The A-10A Late is specifically designed to attack ground targets. Maximum permissible weight imbalance: 1,000 kg ![]() ![]() The constant flares will make you practically immune to IR guided missiles, and since the A-10A has so many countermeasures, you won’t have to worry about running out as you will probably still be left with a large amount provided you survive. A good strategy is to turn on periodic countermeasures upon entering a battle. This gives an extended and effective protection against even the most potent heat-seeking missiles it will face. The A-10A is equipped with a whopping 480 countermeasures.
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